1. Angela Wright. (2003). A theory of colour psychology and colour harmony. London: Colour Affects 908 Keyes House, Dolphin Square.
2. Bryan Tillman. (2011). Creative character design. United Kingdom: Focal Press, Elsevier Inc.
3. Clara Lundwall. (2017). Creating guidelines for game character design. Lulea, Sweden: Lulea University of Technology.
4. Emma Fredriksson. (2017). Combining Shape, Color and Postures for Ambiguous Character Roles, Uppsala Universitet.
5. Hanna Ekstorm, How Can a Character’s Personality be Conveyed Visually, through Shape. Hogskolan pa Gotland.
6. Hassan Abd. Muthalib. (2016). From mouse deer to mouse: 70 years of Malaysian animation. Kuala Lumpur: Akademi Seni Budaya dan Warisan Kebangsaan (ASWARA).
7. Harrington, A. (2005). Modern Social Theory. 1-13.
8. Harris, A. L., Lang, M., Yates, D., & Kruck, S. E. (2008). Incorporating Ethics and Social Responsibility in IS Education. Journal of Information Systems Education, 22(3), 183-189.
9. Harun, R., Hock, L. K., & Othman, F. (2011). Environmental Knowledge and Attitude among Students in Sabah. World Applied Sciences Journal, 14, 83-87.
10. Imelda Ann Achin (2016). Warisan Filem Animasi Seefood: Suatu kajian Antropomorfik. Prosiding Seminar Antarabangsa Warisan Folklore dan Nusantara, 1(1), 132-145.
11. Ishu M. Weerasinghe. (2004). Color Psychology (The “Colour Affects” System). Acedemia.edu
12. Janet Best. (2012). Colour design: Theories and applications. Cambridge, UK: Woodhead Publishing Limited.
13. Jennah McKinley. (2018). A guide to color, college of agricultural. Consumer and Environmental Sciences.
14. Kamalakar Baburao Gaikwad, Protagonist: A Prime Mover of the Plot of a Literary Work. Pune Research Scholar an International Multidisciplinary Journal. December 2016 – January 2017.
15. Karen Haller. (2019). The little book of colour: How to use the psychology of colour to transform your life. United Kingdom: Penguin UK.
16. Leatrice Eiseman. (2003). The color answer book: From the world’s leading color expert. Virginia: Capital Books, Inc.
17. Michaela Lundmark. (2017). How to Breath Life into Inanimate Objects, Lulea University of Technology.
18. Paul Wells. (1998). Understanding Animation. New York: Routledge.
19. Robin J.S. Sloan. (2015). Virtual character design for games and interactive media. US: CRC Press Taylor & Francis Group.
20. Scott Spencer. (2012). ZBrush creature design: Creating dynamic concept imagery for film and games. Canada: John Wiley & Sons, Inc.