1. Abdullah M.Baabdullah, Abdulellah A.Alsulaimani, Alhasan Allamnakhrah, Ali Abdallah Alalwan, Yogesh K.Dwivedi, & Nripendra P.Rana. (2022). Usage of augmented reality (AR) and development of e-learning outcomes: An empirical evaluation of students’ e-learning experience. Computers & Education, 177.
2. Alt, D., & Raichel, N. (2020). Enhancing perceived digital literacy skills and creative self-concept through gamified learning environments: Insights from a longitudinal study. International Journal of Educational Research, 101(July 2019), 101561.
3. Aziz, N. S., Sulaiman, N. S., Zakaria, N. L., Yacob, A., Hassan, W. N. I. T. M., & Rahman, S. A. (2021). MySimB’ : Interactive tool for learning Simpulan Bahasa through educational website. Journal of Physics: Conference Series, 1874(1).
4. Aziz, N. S., Yacob, A., A Rahman, S., Zakaria, N. L., Tun Mohd Hassan, W. N. I., & Sulaiman, N. S. (2022). MySimB’: An Interactive Learning Idioms with Augmented Reality.
5. Börnert-Ringleb, M., Casale, G., & Hillenbrand, C. (2021). What predicts teachers’ use of digital learning in Germany? Examining the obstacles and conditions of digital learning in special education. European Journal of Special Needs Education, 36(1), 80–97.
6. Faridah, I., Ratna Sari, F., Wahyuningsih, T., Putri Oganda, F., & Rahardja, U. (2020). Effect Digital Learning on Student Motivation during Covid-19. 2020 8th International Conference on Cyber and IT Service Management, CITSM 2020, 6–10.
7. Huda, K. (2017). Pemanfatan Website (Busuu.Com) Sebagai Multimedia Interaktif Dalam Pembelajaran Bahasa Arab. Jurnal An Nabighoh, 19(2), 286–301.
8. Kümmel, E., Moskaliuk, J., Cress, U., & Kimmerle, J. (2020). Digital learning environments in higher education: A literature review of the role of individual vs. social settings for measuring learning outcomes. Education Sciences, 10(3).
9. McGriff, S. J. (2000). Instructional System Design (ISD): Using the ADDIE Model. Instructional System Design (ISD): Using the ADDIE Model, 68–68.
10. McNaughton, S., Rosedale, N., Jesson, R. N., Hoda, R., & Teng, L. S. (2018). How digital environments in schools might be used to boost social skills: Developing a conditional augmentation hypothesis. Computers and Education, 126(June), 311–323.
11. Pineda Lezama, O. B., Manotas, E. N., & Mercado-Caruzo, N. (2020). Analysis of design patterns for educational application development: Serious Games. Procedia Computer Science, 175, 641–646.
12. Sung, C. M., Ahmad, M., Mansor, N. R., Rashid, R. A., & Abdullah, N. A. C. (2020). The Effectiveness of Mobile Application in Learning Malay Foreign Language. Journal of Physics: Conference Series, 1529, 042064.