This study investigates the role of Virtual Reality (VR) technology in improving student learning and design skills in higher education design programs. As VR technology continues to gain traction in educational environments, its potential to reshape design education merits closer scrutiny. By conducting a thorough literature review and meta-analysis, this research brings together existing studies on the use of VR in design education, evaluating its influence on student engagement, skill acquisition, and overall academic performance. The analysis highlights significant trends, advantages, and challenges tied to incorporating VR into design courses, including enhanced spatial awareness, creativity, and hands-on design practice. The study also identifies gaps in the current research, pointing to areas where further investigation is needed. The findings suggest that, when properly implemented, VR can substantially enrich the design learning experience, offering immersive, interactive opportunities that deepen students' understanding and refine their design capabilities. The paper concludes with practical recommendations for educators and institutions considering the integration of VR into their curricula, along with strategies to address technical and instructional challenges.