1. Adapa, A., Nah, F. F.-H., Hall, R. H., Siau, K., & Smith, S. N. (2018). Factors Influencing the Adoption of Smart Wearable Devices. International Journal of Human–Computer Interaction, 34(5), 399-409.
2. Ajzen, I. (1980). Understanding attitudes and predictiing social behavior. Englewood cliffs.
3. Al-Jabri, I. M., & Sohail, M. S. (2012). Mobile banking adoption: Application of diffusion of innovation theory. Journal of electronic commerce research, 13(4), 379-391.
4. Ameen, N., Hosany, S., & Tarhini, A. (2021). Consumer interaction with cutting-edge technologies: Implications for future research. Computers in Human Behavior, 120, 106761.
5. Baker, M., Hong, J., & Billinghurst, M. (2014). Wearable Computing from Jewels to Joules [Guest editors' introduction]. IEEE Pervasive Computing, 13(4), 20-22.
6. Ball, J., Ogletree, R., Asunda, P., Miller, K., & Jurkowski, E. (2014). Diffusion of innovation elements that influence the adoption and diffusion of distance education in health. American Journal of Health Studies, 29(3).
7. Bennett, J., & Bennett, L. (2003). A review of factors that influence the diffusion of innovation when structuring a faculty training program. The Internet and Higher Education, 6(1), 53-63.
8. Brick, J. M. (2011). The Future of Survey Sampling. Public Opinion Quarterly, 75(5), 872-888.
9. Cecchinato, M. E., Cox, A. L., & Bird, J. (2015). Smartwatches: the Good, the Bad and the Ugly? Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Seoul, Republic of Korea.
10. Chuah, S. H.-W., Rauschnabel, P. A., Krey, N., Nguyen, B., Ramayah, T., & Lade, S. (2016). Wearable technologies: The role of usefulness and visibility in smartwatch adoption. Computers in Human Behavior, 65, 276-284.
11. Cohen, T. (2018). Techniques for translating text via wearable computing device. In: Google Patents.
12. Davis, F. D. (1989). Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology. MIS Quarterly, 13(3), 319-340.
13. Evans, N. J., Wojdynski, B. W., & Grubbs Hoy, M. (2019). How sponsorship transparency mitigates negative effects of advertising recognition. International Journal of Advertising, 38(3), 364-382.
14. Fishbein, M., Jaccard, J., Davidson, A. R., Ajzen, I., & Loken, B. (1980). Predicting and understanding family planning behaviors. In Understanding attitudes and predicting social behavior. Prentice Hall.
15. Fisher, R. J., & Price, L. L. (1992). An Investigation into the Social Context of Early Adoption Behavior. Journal of Consumer Research, 19(3), 477-486.
16. Goh, E., & Lee, C. (2018). A workforce to be reckoned with: The emerging pivotal Generation Z hospitality workforce. International Journal of Hospitality Management, 73, 20-28.
17. Gounaris, S., & Koritos, C. (2008). Investigating the drivers of internet banking adoption decision. International Journal of Bank Marketing, 26(5), 282-304.
18. Greenhalgh, T., Robert, G., Macfarlane, F., Bate, P., Kyriakidou, O., & Peacock, R. (2005). Storylines of research in diffusion of innovation: a meta-narrative approach to systematic review. Social Science & Medicine, 61(2), 417-430.
19. Guo, W., & Luo, Q. (2023). Investigating the impact of intelligent personal assistants on the purchase intentions of Generation Z consumers: The moderating role of brand credibility. Journal of Retailing and Consumer Services, 73, 103353.
20. GVR. (2023). Wearable Technology Market Size Worth $186.14 Billion By 2030. Grand View Research. Retrieved 27/07/2023 from https://www.grandviewresearch.com/press-release/global-wearable-technology-market
21. Hein, D. W. E., & Rauschnabel, P. A. (2016). Augmented Reality Smart Glasses and Knowledge Management: A Conceptual Framework for Enterprise Social Networks. In A. Rossmann, G. Stei, & M. Besch (Eds.), Enterprise Social Networks: Erfolgsfaktoren für die Einführung und Nutzung - Grundlagen, Praxislösungen, Fallbeispiele (pp. 83-109). Springer Fachmedien Wiesbaden.
22. Hong, J.-C., Lin, P.-H., & Hsieh, P.-C. (2017). The effect of consumer innovativeness on perceived value and continuance intention to use smartwatch. Computers in Human Behavior, 67, 264-272.
23. Hsiao, K.-L., & Chen, C.-C. (2018). What drives smartwatch purchase intention? Perspectives from hardware, software, design, and value. Telematics and Informatics, 35(1), 103-113.
24. Jang, J., Shin, H., Aum, H., Kim, M., & Kim, J. (2016). Application of experiential locus of control to understand users' judgments toward useful experience. Computers in Human Behavior, 54, 326-340.
25. Jung, Y., Seongcheol, K., & Choi, B. (2016). Consumer valuation of the wearables: The case of smartwatches. Computers in Human Behavior, 63, 899-905.
26. Karahanna, E., Straub, D. W., & Chervany, N. L. (1999). Information Technology Adoption Across Time: A Cross-Sectional Comparison of Pre-Adoption and Post-Adoption Beliefs. MIS Quarterly, 23(2), 183-213.
27. Karnati, S., Kollikonda, S., & Abu-Shaweesh, J. (2020). Late preterm infants – Changing trends and continuing challenges. International Journal of Pediatrics and Adolescent Medicine, 7(1), 38-46.
28. Kesharwani, A., & Bisht, S. (2012). The impact of trust and perceived risk on Internet banking adoption in India. International Journal of Bank Marketing, 30, 303-322.
29. Kim, D. J. (2012). An investigation of the effect of online consumer trust on expectation, satisfaction, and post-expectation. Information Systems and e-Business Management, 10(2), 219-240.
30. Kim, K. J., & Shin, D. (2015). An acceptance model for smart watches: Implications for the adoption of future wearable technology. Internet Research: Electronic Networking Applications and Policy, 25.
31. Ko, E., Sung, H., & Yun, H. (2009). Comparative Analysis of Purchase Intentions Toward Smart Clothing Between Korean and U.S. Consumers. Clothing and Textiles Research Journal, 27(4), 259-273.
32. Krey, N., Rauschnabel, P. A., Chuah, S., Nguyen, B., Hein, D. W. E., Rossmann, A., & Lade, S. (2016). Smartwatches: Accessory or Tool?: The Driving Force of Visibility and Usefulness.
33. Kulviwat, S., Bruner II, G. C., Kumar, A., Nasco, S. A., & Clark, T. (2007). Toward a unified theory of consumer acceptance technology. Psychology & Marketing, 24(12), 1059-1084.
34. Lee, H.-M. (2009). A study on the acceptance of wearable computers based on the extended technology acceptance model. The Research Journal of the Costume Culture, 17(6), 1155-1172.
35. Liébana-Cabanillas, F., Sánchez-Fernández, J., & Muñoz-Leiva, F. (2014). The moderating effect of experience in the adoption of mobile payment tools in Virtual Social Networks: The m-Payment Acceptance Model in Virtual Social Networks (MPAM-VSN). International Journal of Information Management, 34(2), 151-166.
36. Mason, M. C., Zamparo, G., Marini, A., & Ameen, N. (2022). Glued to your phone? Generation Z's smartphone addiction and online compulsive buying. Computers in Human Behavior, 136, 107404.
37. Moore, G. C., & Benbasat, I. (1991). Development of an instrument to measure the perceptions of adopting an information technology innovation. Information Systems Research, 2(3), 192-222.
38. Park, E., & Joon Kim, K. (2013). User acceptance of long‐term evolution (LTE) services. Program, 47(2), 188-205.
39. Priporas, C.-V., Stylos, N., & Fotiadis, A. K. (2017). Generation Z consumers' expectations of interactions in smart retailing: A future agenda. Computers in Human Behavior, 77, 374-381.
40. Rogers, E. M. (2003). Diffusion of Innovations. Simon & Shuster. Inc.
41. Sahin, I. (2006). Detailed review of Rogers' diffusion of innovations theory and educational technology-related studies based on Rogers' theory. Turkish Online Journal of Educational Technology-TOJET, 5(2), 14-23.
42. Sawang, S., Sun, Y., & Salim, S. A. (2014). It's not only what I think but what they think! The moderating effect of social norms. Computers & Education, 76, 182-189.
43. Seemiller, C., & Grace, M. (2016). Generation Z goes to college. John Wiley & Sons.
44. Sekaran, U., & Bougie, R. (2003). Research Methods For Business, A Skill Building Approach, John Willey & Sons. Inc. New York.
45. Tan, C.H., Ramayah, T., Yeap, J.A.L, & Ooi, S.K. (2017). Examining Residents' Receptiveness towards E-waste Recycling in Penang, Malaysia. Global Business & Management Research, 9(4S), 374-390.
46. Thomas, M. (2011). Deconstructing digital natives: Young people, technology, and the new literacies. Taylor & Francis.
47. Venkatesh, V., & Davis, F. D. (1996). A Model of the Antecedents of Perceived Ease of Use: Development and Test. Decision Sciences, 27(3), 451-481.
48. Wilcox, K., Kim, H. M., & Sen, S. (2009). Why Do Consumers Buy Counterfeit Luxury Brands? Journal of Marketing Research, 46(2), 247-259.
49. Wolverton, C. C., Guidry Hollier, B. N., Cahyanto, I., & Stevens, D. P. (2022). The role of perceived attributes of innovations in the adoption of smartwatches. Journal of Systems and Information Technology, 24(4), 407-438.
50. Yang, H., Yu, J., Zo, H., & Choi, M. (2016). User acceptance of wearable devices: An extended perspective of perceived value. Telematics and Informatics, 33(2), 256-269.