Integrating Gamification in Cooperative Learning: A MyCESMM2 Case Study in Malaysian Civil Engineering Education
List of Authors
Lilawati Ab Wahab, Mahanim Hanid, Syed Abdul Haris Syed Mustapa, Wan Faida Wan Mohd Azmi
Keyword
Gamification, Cooperative Learning, Quantity Surveying, MyCESMM2, Students
Abstract
This study investigates the implementation and impact of GameBuild MyCESMM2, an innovative gamified cooperative learning model designed to enhance the mastery of the course Measurement of Civil Engineering Works (BQS663) at the Quantity Surveying Programme in Universiti Teknologi MARA Perak Branch, Malaysia. Faced with the inherent complexity of MyCESMM2 and the limitations of traditional teaching methods, this intervention aimed to increase student engagement, motivation, and comprehension while fostering essential transversal skills. Employing quantitative research, data were collected through questionnaires. As this study aimed to evaluate the trial implementation of the GameBuild MyCESMM2 gamified cooperative learning model within the existing cohort, the 39 sample size appropriately represents the total population of students exposed to the intervention. Quantitative findings revealed high levels of student agreement (92-100%) on improved work quality, engagement, and active contribution within groups. This paper contributes empirical evidence from a Malaysian civil engineering context, offering valuable implications for educators and policymakers aiming to enhance student engagement through gamified cooperative learning.