1. Abegglen, S., Burns, T., & Sinfield, S. (2018). Drawing as a Way of Knowing : Visual Practices as the Route to Becoming Academic. 28.
2. Albert, D., Nussbaumer, A., & Steiner, C. M. (2010). Towards generic visualization tools and techniques for adaptive e-learning. In Proceedings of the 18th International Conference on Computers in Education ICCE (Vol. 2010).
3. Bouchard, J. (2013). Design thinking: exploring creativity in higher education. Michigan State University, Environmental Design.
4. Fan, M. & Cai, W. (2022). How does a creative learning environment foster student creativity? An examination on multiple explanatory mechanisms. Curr Psychol 41, 4667–4676. https://doi.org/10.1007/s12144-020-00974-z
5. Fraser, N. (2013). Blockly: A visual programming editor, URL https. code. google. com/p/blockly, 42, 2013.
6. Hicks, K. L. (2018). What is the nature of creativity: Understanding the role of executive and associative processes in creative thinking (Doctoral dissertation, Georgia Institute of Technology).
7. Lucas, B., Claxton, G., & Spencer, E. (2013). Progression in Student Creativity in School: First Steps Towards New Forms of Formative Assessments. OECD Education Working Papers, 86(86), 45. https://doi.org/10.1787/5k4dp59msdwk-en
8. Murdock, M. C., & Keller-Mathers, S. (2008). Teaching and learning creatively with the Torrance Incubation Model: A research and practice update. The international journal of creativity & problem solving, 18(2), 11-33.
9. Ong, E. W., Pizziconi, V. B., & Ramakrishna, B. L. (2000). Interactive Nano-Visualization for Science And Engineering Education. 21, 27–40.
10. Resnick, Mitchel, John Maloney, Andrés Monroy-Hernández, Natalie Rusk, Evelyn Eastmond, Karen Brennan, Amon Millner et al. (2009): "Scratch: programming for all." Communications of the ACM 52, no.11 60-67.
11. Schweitzer, D., & Brown, W. (2007, March). Interactive visualization for the active learning classroom. In Proceedings of the 38th SIGCSE technical symposium on Computer science education (pp. 208-212).
12. Smith, J. M. (2012). The beyonder app: designing a website and a mobile application for teachers to integrate the Torrance Incubation Model into classroom content.
13. Sternberg, R. J., & Sternberg, R. J. (2010). The Nature of Creativity The Nature of Creativity. 0419(2006). https://doi.org/10.1207/s15326934crj1801
14. Studente, Sylvie., Seppala, Nina., & Sadowska, Noemi.(2016), Facilitating creative thinking in the classroom: Investigating the effects of plants and the colour green on visual and verbal creativity. Thinking Skills and Creativity http://dx.doi.org/10.1016/j.tsc.2015.09.001
15. Wong, K. Y. (2017). Designs of Open and Distance Learning ( ODL ) Education : Case of Malaysia Industry-Focused Doctoral Studies. 5(2), 14–19.
16. Yarbrough, Nükhet D. (2016) Assessment of Creative Thinking Across Cultures Using the Torrance Tests of Creative Thinking (TTCT): Translation and Validity Issues, Creativity Research Journal, 28:2, 154-164, DOI: 10.1080/10400419.2016.1162571
17. Yeh, Y.-C., Yeh, Y.-L., & Chen, Y.-H. (2012). From knowledge sharing to knowledge creation: A blended knowledge-management model for improving university students’ creativity. Thinking Skills and Creativity, 7(3), 245–257.