1. James Hutson & Piper Hutson 2024. Storytelling SpringerLink.
2. Anabela Marto, Alexandrino Gonçalves, Miguel Melo, Maximino Bessa 2022. A survey of multisensory VR and AR applications for cultural heritage. Computers & Graphics.
3. Yuting Zhou, Juanjuan Chen, Minhong Wang 2022. A meta-analytic review on incorporating virtual and augmented reality in museum learning. Educational Research Review.
4. Silvia Wen-Yu Lee, Ying-Tai Hsu, Kun-Hung Cheng 2022. Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity. Computers & Education.
5. Leow, Fui-Theng, Ch'ng, Eugene 2019. Analysing narrative engagement with immersive environments: designing audience-centric experiences for cultural heritage learning. Research gate.
6. Silva, P. (2015). Davis' technology acceptance model (TAM)(1989). Information seeking behavior and technology adoption: Theories and trends, 205-219.
7. Sin-nosuke Suzuki a, Hideyuki Kanematsu b, Dana M. Barry c, Nobuyuki Ogawa d, Kuniaki Yajima e, Katsuko T Nakahira f, Tatsuya Shirai b, Masashi Kawaguchi b, Toshiro Kobayashi g, Michiko Yoshitake 2020. Virtual Experiments in Metaverse and their Applications to Collaborative Projects: The framework and its significance. Procedia Computer Science
8. Hee-soo Choi, Sang-heon Kim 2017. A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs. International Journal of Information Management.
9. Michitaka Hirose 2005. Virtual Reality Technology and Museum Exhibit. SpringerLink.